

"The story a game tells is called a narrative. The narrative consists of the setting, plot, characters, and themes within the game with the game player as the hero or protagonist." — Wendy Despain, Professional Techniques for Video Game Writing
The story a game tells is called a narrative. Try one of Kevin's games.
Text Adventure Game: Your dog has slipped by you through the door. He is running wild through the neighbourhood. You need to find him and bring him home before the school bus comes.
The Math Room is about learning to see the systems you already live inside.
Every day, we interact with systems — money, materials, machines, time, energy. Even if we cannot name the formulas behind them, our choices affect outcomes. Small changes can ripple outward.
Large systems are made up of smaller systems — just as large words are made up of smaller sounds. When we learned to read, we broke words into parts to understand them. Systems can be understood in the same way.
In this room, you will experiment with smaller models to strengthen your system thinking. You might adjust prices in a small business simulation, redesign a structure for strength, or balance competing needs in a system.
The goal is not memorization. The goal is awareness.
Not everyone needs to be a mathematician. But everyone benefits from learning to see systems. Here is what we had in mind:
External games
listed below were compiled with assistance from ChatGPT (August 2025) and have not been reviewed.
While I work on creating original lessons, here are some excellent games you can explore:
These games demonstrate how true/false reasoning, logic gates, and circuits work: